"Twisted Metal: Head On: Extra Twisted Edition returns to its roots and combines the perfect blend of gameplay and bonus content to deliver what I believe is the best Twisted Metal ever," said Jeff Reese, director, software marketing, SCEA. Now, along with the vehicles and environments from the PSP (PlayStation Portable)version of Twisted Metal: Head-On, Twisted Metal: Head-On: Extra Twisted Edition lets players reminisce with classic characters and arenas of the past and offers up the "Lost" levels, built from the never-released Twisted Metal: Black sequel. face a tank zerg with your own tank and you'll barely make it back into cover.When the original Twisted Metal was released in 1995, it introduced an array of fully-destructible battlegrounds and lethal machines, equipped with a variety of weaponry, designed to reduce the competition to scrap metal. fly with an ESF over a +48 enemy base and flak/lock-ons will kill you in a splitsecond. if vehicles were any less resistant to damage, they would become next to useless because you can take damage from so many sources. In planetside2, long ttk's make sense because you can get targeted by SO MANY enemies at the same time. so ttk's in battlefield are short since not many people go anti-vehicle keep in mind, a 32vs32 battle is a mid-large fight in planetside2! if battlefield had those long vehicle ttk's, vehicles would be pretty unstoppable because there would never be enough people to destroy single vehicles. In battlefield games (i have played battlefield2, badcompany2, battlefield3 and also occasionally battlefield4), these short ttk's are reasonable because you'll only ever have a maximum of 32 enemies targeting your vehicle or tank (and that's even pretty optimistic here).
and that's perfectly fine! because a lot of things can damage you simultaneously everything in planetside2, from tanks to regular infantry, take pretty long to kill.